Tuesday, 20 December 2011
New Idea for Item and Block save data!
Since Block2D.blockID and Item2D.itemID are shorts, and I only use the positive parts, I could store the data as ushorts (positive only Int16s) without needing to waste more space and Items would just be short.Max + Item2D.itemID
Monday, 19 December 2011
Items, Tools
VoxelCaverns has 22 items, 22 to go before main tools are finished. Thats more items than blocks already!
Sunday, 18 December 2011
Infinite Maps now supported in VoxelCaverns Indev2D 0.6
INFINITE map generator now working with NO lag (thanks Thread.sleep(100))!
Infinite world in Indev2D 0.6?
VoxelCaverns 0.6 is going to have a "Generating world" screen. Generating terrain now runs on a different thread! At the moment you can watch the world generate. Dark chunks appear then trees and grass on the surface. After about five seconds the world lights up and is ready to use!
This could be the basis for infinite worlds, and I failed earlier at making worlds save. But I will try again soon!
This could be the basis for infinite worlds, and I failed earlier at making worlds save. But I will try again soon!
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