Tuesday, 20 December 2011

Crafting

Crafting in Indev2D 0.6!

What the player start menu currently looks like! Nice integration of the logo there in the top right corner. Remember this may change when the game is released or in a different Indev. More from us soon!

-Dev Team

New Idea for Item and Block save data!

Since Block2D.blockID and Item2D.itemID are shorts, and I only use the positive parts, I could store the data as ushorts (positive only Int16s) without needing to waste more space and Items would just be short.Max + Item2D.itemID

Monday, 19 December 2011

Items in the Game!

Heres a screeny of items and now it takes time to destroy blocks. Items do not have to be tools but the 44 items currently in the game are!

Items, Tools

VoxelCaverns has 22 items, 22 to go before main tools are finished. Thats more items than blocks already!

Sunday, 18 December 2011

Infinite Maps now supported in VoxelCaverns Indev2D 0.6

INFINITE map generator now working with NO lag (thanks Thread.sleep(100))!

Infinite world in Indev2D 0.6?

VoxelCaverns 0.6 is going to have a "Generating world" screen. Generating terrain now runs on a different thread! At the moment you can watch the world generate. Dark chunks appear then trees and grass on the surface. After about five seconds the world lights up and is ready to use!

This could be the basis for infinite worlds, and I failed earlier at making worlds save. But I will try again soon!