Saturday 14 January 2012

VoxelCaverns Indev2D 0.8 & VoxelCaverns Launcher 1.0

I've finished the launcher!

Changelog:

*Saplings which grow into trees
*More smooth ground
*A "Noob" mob (Yes really!)
*Monsters can now spawn an depawn
*Player and mob fall speed is now limited to 50 [Math.Min(playerSpeed, 50)]
*Fixed the "falling down a one wide hole" bug!
*Sand now falls faster
*Added pots
*Changed cave generation so caves are now smaller but more common in the hopes that caves will join together
*Made dungeons rarer and made it so they do not have to have corridors but it is rare for them not to
*Replacing blocks will now set light level and color correctly
*Changed player speed from 5 to 6
*Increased tool speed
*Fixed a bug where the game won't load if there is no saves folder!
*Changed the saves folders name from "saves" to "Saves"!

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