Friday 2 March 2012

Porting VoxelCaverns to Java LWJGL

Doing this provides many bonuses over the old XNA engine:

  • People on OSX and Linux will be able to play!
  • Better support for zip files (.jar files!)
  • Load textures as .png from inside the jar!
  • Spritesheets (hopefully)
  • and many others
I have already taken advantage of the jar to create a language system, and tested it by making the game title equal to the localization for "game.title"!

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